seriously tho, would you guys rather NOT have an update?
would you rather have a company that doesn’t give a shit about its fans?
would you rather pay for DLC every few months?
friendly reminder: tf2 didn’t have to be free to play
To be fair on the whole “it doesn’t have to be free to play” thing, the only reason valve did the free to play thing was to test a business model with a potential at making more money than the traditional model. And it works. They don’t make you pay money for updates but in a sense you can’t get the fullest of each update without paying for keys or whatever, so they end up making quite a lot of money without you feeling like you’re paying for an update. That, and there are people who spend up to 50.00 or more on keys per update for chances at unusuals so they make pretty big bank from that, as well. Just some food for thought.
This is really important, guys. And this ties in with the newest update. It’s community based which is a great step for us, but at the same time, this was really well-coordinated. There’s still a ton of workshop things waiting for any word from Valve on where they stand. We get really fed up with Capcom for milking their DLC but we throw our money at Valve for Robokeys and Manning Up when over 50 reskins of hats are sculpted or robots finally happen. You cannot deny anyone who tells you that TF2 is Hat Fortress 2 because it’s true and this update proves that a majority of fans are okay with the hat reputation since they feel the game is already good on its own.
In truth (and to deviate from the fact that this is a community-based update that I am aware we SHOULD be grateful for), there is a lot more to assess at hand in terms of game balance on the side of the community that cares more about their gameplay than how their avatars look.
Thing is, it’s easier to get cosmetics than weapons into the game because there’s little thought involved from a technical and analytical standpoint. The reason so many weapons sit in the workshops collecting dust instead of basking in the fragging glory they deserve is because if more community weapons were accepted, this would require carefully planning and testing the statistics of the weapon itself and seeing if it would break the game. So many great weapons are accepted from the community, and then given the shittiest of shitty stats and I hate that. At the same time, I can’t imagine how I would even balance that since I’m one of the many people who find TF2 balanced enough. Why can’t we have more reskin-based weapons then? I have been waiting for a Huntsman skin for over a year now as well as a crossbow. I wanted to bludgeon people with the Samson skewer, not pocket it near my ass. But the fact is it’s more complicated than that since weapons are disposable and more controversial.




![patrick-jr:
SFM Poster: Robotic Boogaloo [x Link to Post from KritzKast]](http://25.media.tumblr.com/3bb717b621a2e28fefe833f033964c61/tumblr_mn3yk7wBR71qk1gcko1_500.jpg)
